caolan - Jul 15Mutiny Test Suite and Announce API
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4 days ago
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caolan - Jun 24Mutiny Chat Example
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25 days ago
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25 days ago
caolan - Jun 03Daemon Structure and New APIs
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2 months ago
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2 months ago
caolan - May 27Message Protocol and Local Peer Discovery
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2 months ago
tomwardill - Apr 15Building a Balloon Tracking Cyberdeck
As with a lot of my projects, this one started with a message:
David: “Sooo I think I want to launch a high altitude balloon…”
Me: “Sounds like fun! Why? Got plans?”
David: “I have this dream of sending a camera up really really high. From first attempts at research, looks to be plausible”
There was some scope creep.
The story of the balloon aspect of the
3 months ago
As with a lot of my projects, this one started with a message:
David: “Sooo I think I want to launch a high altitude balloon…”
Me: “Sounds like fun! Why? Got plans?”
David: “I have this dream of sending a camera up really really high. From first attempts at research, looks to be plausible”
There was some scope creep.
The story of the balloon aspect of the project will be saved for another day, but this is about the tracking.
3 months ago
caolan - Jan 03Destructuring Infinity
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7 months ago
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7 months ago
caolan - Aug 02Smaller JavaScript Using Module Exports
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12 months ago
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12 months ago
kitation - Jul 24Disabled or not?Unlike my neurodivergence and mental illnesses, I’ve always been reluctant to classify my physical health conditions as disabilities. That has changed a little in recent years as these conditions require me to take drugs that suppress my immune system, but then I would say that being immunocompromised is my disability. I want to talk in this post about being on that edge of disabled and not, and 12 months ago Unlike my neurodivergence and mental illnesses, I’ve always been reluctant to classify my physical health conditions as disabilities. That has changed a little in recent years as these conditions require me to take drugs that suppress my immune system, but then I would say that being immunocompromised is my disability. I want to talk in this post about being on that edge of disabled and not, and the experiences of conditions that can be fine most of the time until they’re not. 12 months agocaolan - Aug 19A Very Simple Markup Language
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over a year ago
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over a year ago
benofbrown - Jan 24Pure Data Objects Written in C
I’ve been using Pure Data for a month or two now to spice up the visuals when I stream live, and I’ve found it pretty fun but occasionally frustrating. Most of my frustration has been around finding objects (or combinations of objects) that do what I want to do. For whatever reason I’ve strugged to find specific things online so there’s a good chance that what I’ve done in the rest of this blog has
over a year ago
I’ve been using Pure Data for a month or two now to spice up the visuals when I stream live, and I’ve found it pretty fun but occasionally frustrating. Most of my frustration has been around finding objects (or combinations of objects) that do what I want to do. For whatever reason I’ve strugged to find specific things online so there’s a good chance that what I’ve done in the rest of this blog has been for naught, other than a learning experience for me. The main thing I wanted was something I could use to switch between scenes I have set up. Each one has one or more ♦ Yesterday I had a look at this excellent git repo, HOWTO write an External for Pure Data, and saw that it would be pretty simple to write an object in C, which I then did. And then I wrote a few more. The object I created to help me with this problem is one I’ve called ♦ Now that I’d got bitten by the bug, I wrote some more objects. The next one was I’ve also written That’s all I written for now, I’m sure I’ll write more in future. I’ve made them all freely available under the Clear BSD License over on gitlab: gitlab.com/benofbrown/pd-objects/ over a year agocaolan - Nov 18Bramley: Splash Screen and Shutdown
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over a year ago
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caolan - Oct 25Bramley: Buttons
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over a year ago
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caolan - Jul 10State Management Using Signallers
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caolan - Jun 19Promises and Memory Leaks
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1 months ago
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caolan - May 28Event Delegation
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2 months ago
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caolan - May 23New Project: True Serverless Web Apps
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caolan - Apr 14Revisiting the Bramley
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3 months ago
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3 months ago
tomwardill - Aug 02Adventure Racing Tips for Beginners
Recently, I had the pleasure of taking part in ITERA-lite 2023 as a pair with my good friend David. We crossed the start line (our main ambition) and made it to Transition 3 after 26 hours and 150km before my fitness gave up and we withdrew.
However, in the process of preparing for the race, we were lucky enough to be supported by a bunch of people who have a lot of experience with this event and a
12 months ago
Recently, I had the pleasure of taking part in ITERA-lite 2023 as a pair with my good friend David. We crossed the start line (our main ambition) and made it to Transition 3 after 26 hours and 150km before my fitness gave up and we withdrew.
However, in the process of preparing for the race, we were lucky enough to be supported by a bunch of people who have a lot of experience with this event and adventure racing in general.
12 months ago
caolan - Jul 28Smaller JavaScript Using Encapsulation
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12 months ago
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12 months ago
caolan - Nov 24The Merits of Visible Alt-Text
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over a year ago
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caolan - May 13Serving Markdown Direct from Apache
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over a year ago
benofbrown - Dec 28Streaming Pure Data GEM Video Via OBS
Recently I’ve been doing a bit of streaming with my modular synth and wanted something to make the video side a bit more interesting for anyone watching it. After a bit of searching I discovered Pure Data (aka Pd), and the GEM plugin for it, which adds graphical elements you can create and manipulate in Pd, so I thought I’d give it a go.
over a year ago
Recently I’ve been doing a bit of streaming with my modular synth and wanted something to make the video side a bit more interesting for anyone watching it. After a bit of searching I discovered Pure Data (aka Pd), and the GEM plugin for it, which adds graphical elements you can create and manipulate in Pd, so I thought I’d give it a go. Getting audio in was pretty simple, I already use JACK for my audio routing, so all I had to do was configure Pd to use JACK as well, and connect everything up in After getting the This took quite a long time to figure out, and in fact I never did figure it out. I ended up having trouble getting the vanilla Pd distributed with Debian to run with the plugins you need to be equivalent to Pd-extended and ended up installing something else entirely, Purr Data. Not only did it give me access to the objects I needed, it also fixed the annoying window problem, so I’d say Step 1: Install Purr Data. Now I had a few cubes spinning around in the GEM window, I wanted to get those to show in OBS Studio, which is a really excellent program you can use to combine various audio and video sources in to a stream which you can push to YouTube, Twitch etc etc etc. My first attempt was to use the XWindow capture source in OBS. This worked, but not very well. I don’t know if it’s my window manager or just X11 but it was very flickery, which is no good at all. The next part of this blog is the whole reason I’m writing it, because it took me a stupidly long time to figure out and get working. So far I’ve been enjoying Pd, but I’ve found resources online a bit lacking. It turns out the help in Pd (or at least Purr Data) itself is pretty good, though looking for things online didn’t really give me much joy, though I did find the v4l2loopback Linux kernel module. If you’re using Debian like me, then you can get this easily by installing the
Now, the label bit was copy and pasted from the To add it as a source in OBS it’s really very simple, you just add a Again I didn’t find that much info about doing this online, though a thread on the Pure Data Mailing List pointed me in the right direction. The first thing I learnt is that the way to send the video to a If anyone wants to use this method, I’ve attached an example patch gem-record-example.pd that should get you up and running, here’s the gist of it:
caolan - Nov 18Bramley: 6. Splash Screen and Shutdown
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Communicating with the Bramley via serial cable is fine, but to use the device in my hands, I need to launch a program automatically when it's turned on and - using only the buttons - be able to shut it down cleanly again. In this post, I hook into various parts of the startup/shutdown process to handle input and display messages to over a year ago
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Communicating with the Bramley via serial cable is fine, but to use the device in my hands, I need to launch a program automatically when it's turned on and - using only the buttons - be able to shut it down cleanly again. In this post, I hook into various parts of the startup/shutdown process to handle input and display messages to the user. StartupThe first message you see in the video above is the 'Bramley' name bouncing impatiently. The animation is based on this GIF: ♦Decoding the GIF at runtime added around 2 seconds of latency. So in a moment of yak-shaving madness I created a Rust macro to turn it directly into code (I'll probably delete this later as it slows down compile times). Then, to display the animation as early as I could, I created a systemd service file with as few dependencies as possible.
Using ♦ There's a hard floor of around 6 seconds before systemd starts launching services. The splash screen itself is launched at around 6.7 seconds. I could tweak the order a little, but it's unlikely to get significantly faster. The problem with starting a program this early is that the kernel's SPI module hasn't been loaded yet, and at first I couldn't draw to the screen. My solution was to compile a custom kernel that included the SPI module statically. Startup completeOnce the Pi is booted, I run another program to read input and shut down the Pi if I press all the buttons at once.
Unfortunately, the full startup sequence is really slow. To reach the graphical target takes over 35 seconds as measured by systemd (wall clock time from power on is even longer).
My menu program runs at I'm now wondering what an acceptable time-to-menu would be. As a child, I remember the GameBoy being slow, but acceptable, and that takes around 6-7 seconds from power on to menu. Your browser does not support the video tag.The Bramley currently takes around 12 seconds to display the splash screen and 34 seconds to display the menu. If I'm to approach that GameBoy benchmark of 6-7 seconds there's still a long way to go - I'm not even sure if it's possible with a Pi. Of course, most modern devices cheat and don't power off at all. A standby mode may be worth investigating, but I'm going to leave that problem for another day. For now, I can shutdown the Pi while prototyping and that's enough. ShutdownTo display the 'Shutting down...' message, I created another systemd service using the
Shutdown complete
At the end of shutdown, once the filesystem has been re-mounted as read-only, and just before halting the system, I display "Bye" - which due to how the screen works, fades out poignantly after the power is cut. There's no systemd service file for this. Instead, the program is simply symlinked into the I now have basic control over startup and shutdown. Next time, I'll make my first attempt at chorded input. over a year agocaolan - Oct 25Bramley: 5. ButtonsUsing the rppal library and the Raspberry Pi's GPIO pins, I've added support for the six Cherry ML switches on the back of the Bramley. ♦
Reading from the pins is easy enou over a year ago Using the rppal library and the Raspberry Pi's GPIO pins, I've added support for the six Cherry ML switches on the back of the Bramley. ♦
Reading from the pins is easy enough, but to correctly detect a key press, I've got some more work to do. InterferenceWithout a pull-up or pull-down resistor, the value read from a GPIO pin will be floating. As a digital input, it will hover between 0 and 1, depending on background interference, and, if I'm not careful, produce unwanted key presses. Normally, I rely on the Raspberry Pi's internal pull-up resistors to deal with this because they're easy to enable in software, and that's my comfort zone.
But, this time, despite enabling the internal resistor I was still experiencing 'phantom' key presses. Determined to exorcise them using hardware, I wired another 10K pull-up resistor to each switch:
That seemed to block out the noise. I'm now ready to try and make sense of the signal. DebouncingAn actuated switch doesn't produce a signal that's immedately high or low. Before stabalising, it will bounce between each state. ♦ If I watch only for transitions from high to low (1 to 0), I would incorrectly count three keypresses. This could be avoided in hardware by using a capacitor to smooth the transition, but I'm going to do it in software where the solution is to take several readings and wait for the signal to stablise. Normally, I make use of interrupts and timeouts to wait for a stable signal, but the code is always more complicated than I'd like. So this time I've decided to treat the Pi more like a microcontroller and just poll the pins at a regular iterval. Every 3 milliseconds, I read a digital high/low from the six GPIO pins and emit new button events according to these rules:
If both of those are true, I can emit a new event. The code works something like this:
For the full context see the source code. By waiting for 8 stable reads at 3ms intervals, I give the signal 24ms to stablise.
And by storing the high/low bits in an unsigned 8-bit integer, I can easily compare it to ♦ Compared to some other debouncing techniques (like using a capacitor), my approach has the drawback that it won't protect against brief background inteference during an otherwise stable signal - the hope being that this has been safely avoided by those 10K resistors. This approach does, however, have a side-effect I like: provided the signal was stable beforehand, button presses are detected immediately. My aim is to reduce input latency wherever possible, because I know some screen updates might be slow. What I'm unsure about is whether polling every 3ms is significantly more CPU hungry than using interrupts. Using interrupts I don't see any CPU usage because it happens inside the kernel, but for all I know it might be doing the same polling I'm doing. If anyone knows how Linux handles this I'd be curious to learn more. Anyway, I think the CPU use will be negligable either way. Next time, I'll get a Rust program to automatically launch when the Pi is booted. Next entry: Bramley: 6. Splash Screen and Shutdown over a year ago |